Kuhzady, Salar, Abdalla Ahmed, Omed. (1404). The Impact of Gamification on Brand Engagement, Brand Awareness, and Brand Loyalty Case Study of Asiacell in Iraqi Kurdistan. , (), -.
Salar Kuhzady; Omed Abdalla Ahmed. "The Impact of Gamification on Brand Engagement, Brand Awareness, and Brand Loyalty Case Study of Asiacell in Iraqi Kurdistan". , , , 1404, -.
Kuhzady, Salar, Abdalla Ahmed, Omed. (1404). 'The Impact of Gamification on Brand Engagement, Brand Awareness, and Brand Loyalty Case Study of Asiacell in Iraqi Kurdistan', , (), pp. -.
Kuhzady, Salar, Abdalla Ahmed, Omed. The Impact of Gamification on Brand Engagement, Brand Awareness, and Brand Loyalty Case Study of Asiacell in Iraqi Kurdistan. , 1404; (): -.


سامانه مدیریت نشریات علمی. طراحی و پیاده سازی از سیناوب