Kuhzady, Salar, Abdalla Ahmed, Omed. (1404). The Impact of Gamification on Brand Engagement, Brand Awareness, and Brand Loyalty Case Study of Asiacell in Iraqi Kurdistan. , 1(1), 25-42.
Salar Kuhzady; Omed Abdalla Ahmed. "The Impact of Gamification on Brand Engagement, Brand Awareness, and Brand Loyalty Case Study of Asiacell in Iraqi Kurdistan". , 1, 1, 1404, 25-42.
Kuhzady, Salar, Abdalla Ahmed, Omed. (1404). 'The Impact of Gamification on Brand Engagement, Brand Awareness, and Brand Loyalty Case Study of Asiacell in Iraqi Kurdistan', , 1(1), pp. 25-42.
Kuhzady, Salar, Abdalla Ahmed, Omed. The Impact of Gamification on Brand Engagement, Brand Awareness, and Brand Loyalty Case Study of Asiacell in Iraqi Kurdistan. , 1404; 1(1): 25-42.


سامانه مدیریت نشریات علمی. طراحی و پیاده سازی از سیناوب